

If the game highlighted competing businesses when placing, it'd have allowed an easier access to strategy. When you've actually constructed your business you're able to select a tag which gives you information on your competitors in the area however, by then it's too late. To take the same placement information, you'll obviously be interested in whether there are any competing businesses in your zone of influence. This provides the information to make an informed decision on where to place your latest Tourist Trap in an impressively efficient manner. When you choose a position for your business you immediately get its zone of influence highlighted and all the accommodation blocks in the area colour-graded depending on how much they'd be interested in the shop. For example, the placing of your buildings. Take the interface, which varies between the absolutely excellent and the slightly annoying.

But ultimately, intermixed with the joy of seeing a city spring up before your eyes, there's the sense of something lacking.Īctually wrestling down what prevents this being more entertaining is tricky: its positive and negative attributes are so tightly mixed. It looks great: hell, it's one of the best-looking management games we've ever seen. I'll have a double-caff caff-o-caff-caffy-caff, please. Get enough of a certain chain of shops and construct HQ to collect greater rewards, and see your palace to commerce grow ever higher as your rewards grow. Occasionally challenges appear, which can be satisfied for suitable rewards. Group similar shops together to create a zone-bonus - as in everyone knows that this is the place to go to get your expensive clothes, or whatever. Essentially, it's all about placements - put the right sorts of shops to serve the right demographic in the right places. You do this by constructing a business empire, by building businesses, shops, services, entertainments and trees, then reaping the profits.

In the main mode, you're placed as an entrepreneur in New York City and charged with becoming incredibly rich indeed. It's a good game, and shares certain elements with Monopoly Tycoon, but in terms of play provides a hugely different experience. Tycoon City, on the surface, seems to be a long-awaited return to the terrain in a spiritual-sequel manner. (They're Sandbox and Build New York, surprisingly-early-incursion-of-facts-into-a-review fans.)ĭeveloper Deep Red has quite a history in this manner of management games, arguably reaching an apex in the economic fisticuffs of the underappreciated Monopoly Tycoon. New York, New York, so good I'll build it twice.
